About BYTE

We're not just building games — we're building the ecosystem.

We develop our own games, distribute partner titles across Europe, build the tools that power our operations, and invest in the studios shaping what comes next.

01What we do

What we do

Four pillars. One integrated company.

01

Develop

Original titles built in-house — from combat-driven ARPGs to persistent MMOs.

02

Publish

Partner games brought to Europe with localization, live ops, and regional marketing.

03

Build

Proprietary platforms — ad-tech, infrastructure, marketing tooling — running our own operations.

04

Invest

Strategic backing for studios and ventures building what comes next in gaming.

02How we work

How we work

01

Build what we need

If a tool doesn't exist or doesn't fit, we build it ourselves. Our proprietary platforms run real campaigns and real games — not side projects.

02

Long-term commitment

Every title we publish comes with a dedicated team and a multi-year plan. We don't chase short wins.

03

Regional execution

Europe isn't one market. We localize, price, and operate for each audience individually.

04

Studio-first partnership

Our partners keep creative control. We handle everything between the build and the player.

03Company Timeline

Company Timeline

  1. 2020

    Founded in İzmir

    We were founded to porting games.

  2. 2023

    First title goes live

    We published the first game reflecting our adaptation vision in 2023.

  3. 2024

    Royale Online Released

    Royale Online became accessible worldwide, and it was the first game through which we experienced our capability to manage live operations.

  4. 2024

    Blade X

    We obtained the publishing rights for Blade X, the newest game in the Blade series by Action Square, now Nexus, in Europe, Türkiye, and the MENA regions.

  5. 2025

    Kingdom: Flames Of War

    Following the licensing agreement we signed with FOW Games, a subsidiary of Neowiz, we began publishing Kingdom: Flames of War in Europe, Türkiye, and the MENA regions.

  6. 2025

    Blade X: End of Darkness

    In line with our company’s founding purpose, we began transforming Blade X once again: a complete migration from the Unreal Engine to the Unity Engine. Our new title is now Blade X: End of Darkness, and it will be unveiled in Q2 2026.

  7. 2025

    WarRock 2

    BYTE obtained the publishing rights in Türkiye for WarRock 2, developed by Nevith Games and known for the popularity of its previous version in our country.

  8. 2025

    Invested to Nevith Games

    We invested in Nevith Games, a South Korea-based game development and publishing studio. Nevith Games is the IP owner and developer of WarRock 2, for which we had previously acquired the publishing rights in Türkiye.

  9. 2026

    Investments

    BYTE begins making strategic investments in studios and gaming-adjacent ventures that align with our long-term vision.

  10. 2026

    BYTE Opens Its Tools to the Gaming World

    BYTE has made its in-house tools, designed to simplify LiveOps and marketing processes end-to-end, available to all developers and publishers in the gaming industry. With Playtolia, Adstolia, and Desktolia, you will be able to easily streamline your operational processes.

04Our Partners

Our Partners

Studios and platforms we've built long-term relationships with.

Action Square
Airbridge
Neowiz
FOW Games
Nevit Games
06Where we are

İzmir, Türkiye

A focused team spanning development, publishing, live operations, user acquisition, and platform engineering.

Kazımdirik Mah. 364/8 Sokak No: 4B, Bornova, İzmir