We're not just building games — we're building the ecosystem.
We develop our own games, distribute partner titles across Europe, build the tools that power our operations, and invest in the studios shaping what comes next.
What we do
Four pillars. One integrated company.
Develop
Original titles built in-house — from combat-driven ARPGs to persistent MMOs.
Publish
Partner games brought to Europe with localization, live ops, and regional marketing.
Build
Proprietary platforms — ad-tech, infrastructure, marketing tooling — running our own operations.
Invest
Strategic backing for studios and ventures building what comes next in gaming.
How we work
Build what we need
If a tool doesn't exist or doesn't fit, we build it ourselves. Our proprietary platforms run real campaigns and real games — not side projects.
Long-term commitment
Every title we publish comes with a dedicated team and a multi-year plan. We don't chase short wins.
Regional execution
Europe isn't one market. We localize, price, and operate for each audience individually.
Studio-first partnership
Our partners keep creative control. We handle everything between the build and the player.
Company Timeline
- 2020
Founded in İzmir
We were founded to porting games.
- 2023
First title goes live
We published the first game reflecting our adaptation vision in 2023.
- 2024
Royale Online Released
Royale Online became accessible worldwide, and it was the first game through which we experienced our capability to manage live operations.
- 2024
Blade X
We obtained the publishing rights for Blade X, the newest game in the Blade series by Action Square, now Nexus, in Europe, Türkiye, and the MENA regions.
- 2025
Kingdom: Flames Of War
Following the licensing agreement we signed with FOW Games, a subsidiary of Neowiz, we began publishing Kingdom: Flames of War in Europe, Türkiye, and the MENA regions.
- 2025
Blade X: End of Darkness
In line with our company’s founding purpose, we began transforming Blade X once again: a complete migration from the Unreal Engine to the Unity Engine. Our new title is now Blade X: End of Darkness, and it will be unveiled in Q2 2026.
- 2025
WarRock 2
BYTE obtained the publishing rights in Türkiye for WarRock 2, developed by Nevith Games and known for the popularity of its previous version in our country.
- 2025
Invested to Nevith Games
We invested in Nevith Games, a South Korea-based game development and publishing studio. Nevith Games is the IP owner and developer of WarRock 2, for which we had previously acquired the publishing rights in Türkiye.
- 2026
Investments
BYTE begins making strategic investments in studios and gaming-adjacent ventures that align with our long-term vision.
- 2026
BYTE Opens Its Tools to the Gaming World
BYTE has made its in-house tools, designed to simplify LiveOps and marketing processes end-to-end, available to all developers and publishers in the gaming industry. With Playtolia, Adstolia, and Desktolia, you will be able to easily streamline your operational processes.
Our Partners
Studios and platforms we've built long-term relationships with.





İzmir, Türkiye
A focused team spanning development, publishing, live operations, user acquisition, and platform engineering.